Hi, my name is

Dominik Dadański. I build games in Unity

I am a goal-oriented Unity Developer and C# programmer. I'm constantly exploring new concepts, and developing new projects to expand my knowledge and skill set. I thrive in challenging environments and I'm excited about the endless possibilities that Unity offers.

01. About Me

From a young age, I was always interested in problem-solving situations. This would eventually pivot me toward programming, particularly in game development. I started with Lua, programming simple scripts for Garry's Mod. It's where I found my passion for programming digital experiences for people to see, and eventually I transitioned to the Unity Engine. To boost my skills, I'm currently studying Game Development at the Collegium da Vinci in Poznań. I am actively honing my skills and knowledge to lay a solid foundation for my future endeavors. While my professional experience may be in its early stages, my commitment to learning and growth remains resolute.

Here are a few technologies I have been working with recently:

  • Unity Engine
  • C#
  • Version Control (Git)
  • DOTween
  • Cinemachine
  • Networking for GameObjects (NGO)
profileImg

02. Experience

  • 11 bit studios

Game Tester @11 bit studios

November 2023

  • B2B contract where I participated in playtesting sessions, analyzed core gameplay mechanics, and evaluated the overall user experience.
  • Assesed game balance and difficulty levels to ensure a satisfying and challenging gameplay.
  • This job allowed me to learn a lot how developing games in professional setting looks like. Overall, participating in playtests within a professional studio expanded my skill set, providing a better understanding of the game development process.

03. Some projects I worked on!

pongImg

Featured Project

P0NG.NET

Recreation of a iconic Pong game using Unity. This project was my introduction to basics of asynchronous programming and Networking for Game Objects. This project features searching for available player and if it finds one, then it starts a match.

  • Networking for GameObjects
  • Task
bartrashersImg

Featured Project

Bar Trashers

Group project of a couch player versus player game where players are fighting with each other by throwing various objects around the room. In this project I did implementation of objects fracturing on impact, full game pad controller support, and UI system using DOTween.

  • DOTween
  • Cinemachine
farmingsimulationImg

Featured Project

Farming Simulation

School project for learning NavMesh and controlling AI. It features pathfinding dependent on certain AI status or needs.

  • NavMesh

04. What's Next?

Get In Touch

Feel free to to reach out! Im actively looking for any new opportunities to continue my Game Development journey so my inbox is always open. Whether you have a question or just want to say hi, I'll try my best to get back to you!