Hi, my name is
Dominik Dadański. I build games in Unity
I am a goal-oriented Unity Developer and C# programmer. I'm constantly exploring new concepts, and developing new projects to expand my knowledge and skill set. I thrive in challenging environments and I'm excited about the endless possibilities that Unity offers.
01. About Me
From a young age, I was always interested in problem-solving situations. This would eventually pivot me toward programming, particularly in game development. I started with Lua, programming simple scripts for Garry's Mod. It's where I found my passion for programming digital experiences for people to see, and eventually I transitioned to the Unity Engine. To boost my skills, I'm currently studying Game Development at the Collegium da Vinci in Poznań. I am actively honing my skills and knowledge to lay a solid foundation for my future endeavors. While my professional experience may be in its early stages, my commitment to learning and growth remains resolute.
Here are a few technologies I have been working with recently:
- Unity Engine
- C#
- Version Control (Git)
- DOTween
- Cinemachine
- Networking for GameObjects (NGO)
02. Experience
- 11 bit studios
Game Tester @11 bit studios
November 2023
- B2B contract where I participated in playtesting sessions, analyzed core gameplay mechanics, and evaluated the overall user experience.
- Assesed game balance and difficulty levels to ensure a satisfying and challenging gameplay.
- This job allowed me to learn a lot how developing games in professional setting looks like. Overall, participating in playtests within a professional studio expanded my skill set, providing a better understanding of the game development process.
03. Some projects I worked on!
Featured Project
P0NG.NET
Recreation of a iconic Pong game using Unity. This project was my introduction to basics of asynchronous programming and Networking for Game Objects. This project features searching for available player and if it finds one, then it starts a match.
- Networking for GameObjects
- Task
Featured Project
Bar Trashers
Group project of a couch player versus player game where players are fighting with each other by throwing various objects around the room. In this project I did implementation of objects fracturing on impact, full game pad controller support, and UI system using DOTween.
- DOTween
- Cinemachine
Other Noteworthy Projects
view the archive
Cat Away
School project of an infinite platformer game where player takes a role of a cat going through city and avoiding obstacles. In this project i actively collaborated with other programmer, and group of 2D artists using scrum
Inventory and Valheim-like treecutting system
School project where i created simple minecraft style inventory system allowing player to pick upobjects, stack them, and drop them. It also has a recreation of a treecutting system from Valheim.
- DOTween
Ghost Busting
Simple Unity demo project where i created custom Quick-Time event system using DOTween and ScriptableObjects. Everything in this system could be set via the inspector for game designers.
- ScriptableObjects
- DOTween
- Cinemachine
04. What's Next?
Get In Touch
Feel free to to reach out! Im actively looking for any new opportunities to continue my Game Development journey so my inbox is always open. Whether you have a question or just want to say hi, I'll try my best to get back to you!