Hi, my name is
Dominik Dadański. I build games in Unity
I am a goal-oriented Unity Developer and C# programmer. I'm constantly exploring new concepts, and developing new projects to expand my knowledge and skill set. I thrive in challenging environments and I'm excited about the endless possibilities that Unity offers.
01. About Me
From a young age, I was always interested in problem-solving situations. This would eventually pivot me toward programming, particularly in game development. I started with Lua, programming simple scripts for Garry's Mod. It's where I found my passion for programming digital experiences for people to see, and eventually I transitioned to the Unity Engine. To boost my skills, I'm currently studying Game Development at the Collegium da Vinci in Poznań. I am actively honing my skills and knowledge to lay a solid foundation for my future endeavors. While my professional experience may be in its early stages, my commitment to learning and growth remains resolute.
Here are a few technologies I have been working with recently:
- Unity Engine
- C#
- Version Control (Git)
- DOTween
- Cinemachine
- Networking for GameObjects (NGO)

02. Tech Stack
03. Experience
- Play2Chill
- 11 bit studios
Unity Developer@Play2Chill
February 2024 - Current
- Collaborated with designers to develop tools and systems, enabling streamlined workflows for creating game mechanics and UI components.
- Implemented and optimized UI elements, ensuring accurate reproduction from Figma of the designer's vision and maintaining consistency across the game.
- Debugged and resolved backend issues, ensuring smooth gameplay and reliable system performance.
- This role taught me how to implement various backend systems and refine gameplay through bug fixing, enhancing my problem-solving skills and teamwork in a professional studio environment. Also i learned close collaboration with my colleagues.
04. Some projects I worked on!

Featured Project
Aztecs: The Last Sun
Aztecs: The Last Sun is a city-building simulator set between the 13th and 16th centuries AD. The player assumes the role of a ruler responsible for building and bringing to splendor the magnificent city-state of Tenochtitlan.
- UI Toolkit
- A* Pathfinding
- Figma
- Plastic SCM

Featured Project
P0NG.NET
Recreation of a iconic Pong game using Unity. This project was my introduction to basics of asynchronous programming and Networking for Game Objects. This project features searching for available player and if it finds one, then it starts a match.
- Networking for GameObjects
- Task

Featured Project
Bar Trashers
Group project of a couch player versus player game where players are fighting with each other by throwing various objects around the room. In this project I did implementation of objects fracturing on impact, full game pad controller support, and UI system using DOTween.
- DOTween
- Cinemachine
Other Noteworthy Projects
view the archive
Cat Away
School project of an infinite platformer game where player takes a role of a cat going through city and avoiding obstacles. In this project i actively collaborated with other programmer, and group of 2D artists using scrum
Inventory and Valheim-like treecutting system
School project where i created simple minecraft style inventory system allowing player to pick upobjects, stack them, and drop them. It also has a recreation of a treecutting system from Valheim.
- DOTween
Ghost Busting
Simple Unity demo project where i created custom Quick-Time event system using DOTween and ScriptableObjects. Everything in this system could be set via the inspector for game designers.
- ScriptableObjects
- DOTween
- Cinemachine
05. Recommendations

Krzysztof Maliński
I had the pleasure of working with Dominik as his team leader, and I can confidently say that he exceeded all expectations as a Junior Unity Developer. Dominik possesses a remarkable combination of technical skills, creativity, and a strong work ethic.
Throughout our time working together, Dominik consistently demonstrated a deep understanding of Unity development principles and techniques. His ability to quickly grasp new concepts and apply them to our projects was impressive, making him a valuable asset to our team.
Beyond his technical capabilities, Dominik is an excellent team player. He communicates effectively, actively collaborates with colleagues, and willingly shares his knowledge and expertise. His positive attitude and dedication to continuous improvement make him a pleasure to work with.

Miłosz Milewski
Dominik is a standout C# Unity engineer whose skills have greatly enhanced our core game systems. His exceptional ability in designing and implementing intricate gameplay loops was crucial in our indie project's success.
What impressed me the most is his great attention to detail and his proactive approach to problem-solving, which have consistently exceeded expectations. His rapid adaptation to new technologies and methods, coupled with his positive, collaborative nature, has made a significant impact on our little indie game project.
Dominik is undoubtedly a valuable asset in any game development setting, and I highly recommend him for his ever-so-growing expertise in C# and Unity.
06. What's Next?
Get In Touch
Feel free to to reach out! Im actively looking for any new opportunities to continue my Game Development journey so my inbox is always open. Whether you have a question or just want to say hi, I'll try my best to get back to you!